Time Gating is Not Popular with WoW Players
The concept of "time gating" is one of the mechanisms Blizzard has introduced into World of Warcraft in recent years, but players don't seem to be interested in it.
Many endgame systems in World of Warcraft now have time gating components, which, on the one hand, seems to be a good idea in some ways. It can prevent hardcore players from absorbing all content, leaving more casual players behind. It also requires the pressure of hard-core players to continuously hone and be in a leading position. However, in reality, this is just another example of Blizzard taking control from the player.
Do you know another area of life where you perform daily activities at a fixed time, which is largely out of your control? This is the so-called job, except in World of Warcraft, you have to pay for the privilege. Fel, the weekly timed loot box that Mythic+ runs is almost like a salary, but you don't know how much money you will get. Normally, it is zero.
MMO has been hovering between games and training, but the recent design of World of Warcraft decided to push it too far, so that the sense of immersion was broken and the fantasy was eliminated. Combine this with the carrot and stick narrative, the removal of control from the project, the large number of games running on timers or routines, and WoW has started to deviate too far from it to mean becoming a real video game. The art of "World of Warcraft" is one of the best artists in the industry, but to the point where no amount of shiny paint can conceal the ugly system underneath.
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