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  1. #201
    Rogue Paladin jack_lucas_ph's Avatar
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    Post

    Originally posted by glenchuy
    flanking can kill the creatures, since you really can't "respond" to flanking by using fast effects. so when you block the merfolk with, say a femeref knight (2/2 flanking) the merfolk would be killed before you could actually return it to your hand.
    can u expound on this a lil more?

    the knight would still be considered blocked though .
    ahhh... 1 of the many golden rules in combat... a block is a block... PERIOD!
    Last edited by jack_lucas_ph; Jan 17, 2002 at 11:25 AM.

  2. #202
    Rogue Paladin jack_lucas_ph's Avatar
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    Post

    Originally posted by piggy

    crticize this deck please:

    4 Vision Charms.
    4 Extracts
    2 Millstones
    1 Grindstion
    2 Tormod's Crypt
    2 Traumatize

    and...some counterspells and return cards....

    o well just give your suggestions..
    my 2 cents

    - the crypt's are good only as a sideboard. trust me on that. but under the current game scenario wherein "manipulating" ones graveyard is really prevalent. u may have to seriously think about putting it in the main deck (wait, it's already in main deck 2 begin w/ )...flashback anyone?

    - why not 4 millstones?

    - charms? pampabilis at pampagulo

    - u may want to put in a lot of counterspells in ur sideboard list just incase. i mean, u may go against another blue deck or worst, a d-i-s-c-a-r-d-e-r. if ur opponent uses a lobotomy on ur millstone... well, i'm sure u know what i mean. anyhow, u still have the grindstones... and & d charms ( ) to rely on
    Last edited by jack_lucas_ph; Jan 17, 2002 at 03:22 PM.

  3. #203
    Rogue Paladin jack_lucas_ph's Avatar
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    Post Re: hmmmm..

    Originally posted by SSJ_Vegeta

    1 nag-attack enemy ko. sabi ko, tap ko muna *** creature niya. pwede ba un? or pwede ba i-untap ko na lang?
    when did this happen? during actual combat? as i recall, in the old days of magic, this is still possible. but in the current tournament setting, this is already a no-no. but dont fret, when ur opponent declares (or announces for that matter) an attack, u are allowed to do that tap/untap thingie.

    2 nagcast siya ng bolt, tapos sabi ko tap ko muna *** nag-iisang land niya. pwede ba un? or untap ko? or walang pwede?
    when a player taps a land (or any mana source) he/she controls for mana, that player immediately gets that mana. no abilities or effects can counter that... EVER.

    3 nagsummon ng one mana to cast na creature, tapos sabi ko tap ko muna *** mana niya, para di masummon, pwede ba un?
    no. refer to my response prior to this.

    4 so what kung 4 to cast 5/5 ang juzam djin?
    i'm not quite sure as to what u mean, but if u r talking about value. dude, a 5/5 four to cast creature's GREAT! how many 5/5 creatures do u know have this casting cost? i could name 2 more: balduvian horde and blastoderm.

    imagine this scenario: a TURN 3 (or 2!) monster! now, that's what i call a threat. i mean, how could u neutralize such a big creature at that early stage in the game? if ur opponent cant find a way to kill it, he's in big trouble. go figure.

    kailan kayo maglalaro? panood ako, ha...
    paging glenchuy! kailan nga ba ulit? btw, can u organize a mini tournament of sorts? u can bring ur friends & i could bring mine. tapos, isama natin iyong ibang players na interesado dito sa pex (kasama ka na dun super saiyan jin vegeta man! ). that would really be great!

  4. #204
    Rogue Paladin jack_lucas_ph's Avatar
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    Post

    Originally posted by SSJ_Vegeta

    hey peeps, may masusuggest ba kayo na mabilis na madaling buuin(mura) na cheezy/land_d_deck ?
    this land d is not exactly cheesy, but it is indeed cheap. i only got to spend around P500 - P700 for it. it's mainly comprised of commons & uncommons cards. here it goes:

    lands

    10 forests
    12 mountains.

    spells

    4 shock (P25)
    4 stone rain (P10 - P15)
    4 pillage (P40 - P50)
    4 creeping mold (P40 - P50)
    2 hammer of bogardan (P100 - P150)

    creatures

    4 yavimaya elder (P5 - P10) : urza's destiny. casting cost: 1GG. 2/1 druid. 2, sacrifice yavimaya elder: draw a card. when yavimaya elder goes into ur graveyard from play, u may search ur library for 2 basic land cards & put them in ur hand. shuffle ur library afterwards.

    4 avalanche riders (P30 - P50) : urza's legacy. casting cost: 3R. haste (unnafected by summoning sickness) echo (during ur next upkeep, pay this creature's casting cost or sacrifice it). when avalanche riders comes into play, destroy target land.

    4 vine trellis (P5 - P20) : mercadian masques. casting cost: 1G. 0/4 wall. tap: add G to ur mana pool.

    how it works

    cast the walls for defense & use it to speed up ur mana supply. destroy his lands everytime u can using ur spells. kill those pesky creatures using ur shock(s) and the hammer(s). to speed up ur mana & make ur library *thinner*, sacrifice the druids. do this if it's perfectly ok to do so. meaning: ur opponent has no big creatures just waiting to attack. tip: use the druids to block said creatures & then sacrifice it. now, if it blocked a creature w/ toughness 2 or less, u r lucky! why? because the combat damage "remains" eventhough the druid's no longer in play. obviously, this means that the *other creature* gets to die along w/ ur druid. this ruling was applied during & after 6th ed if u play ur game well, the finishing touches would be "done" by the hammers & the nomads.

    this used to be my old type 2 deck & it really faired well against other decks. the problem w/ it though is that it had too many land destruction cards & less *quezo* (or direct damage spells).

    if u would notice, i've already stated all the cards price list. since most of the cards in that deck are already out of the standard set, their price SHOULD have dwindled. anyway, feel feel to do any revisions to the deck to suit ur taste & ur budget as well. tip: try to purchase cards in the blackmarket (sa mga kapwa mo players) so you'd get the said cards in much lesser price... asumming ofcourse u want to pursue said deck

    have fun!


  5. #205
    Rogue Paladin jack_lucas_ph's Avatar
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    Post Phases of the Turn (from the M:TG website)

    Each turn is divided into 5 phases, and the phases themselves are divided into steps:

    1. Beginning Phase

    a. Untap Step
    b. Upkeep Step
    c. Draw Step

    2. First Main Phase - This phase has no steps.

    3. Combat Phase

    4. Second Main Phase - This phase has no steps.

    5. End Phase

    a. End of Turn Step

    b. Cleanup Step

    Each turn is played completely through all the phases by one player, and then play proceeds to the opponent who then takes a turn, and so on. Note - Various spells and abilities can cause a player to skip a turn or get an extra turn.

    A spell or ability may grant a player an additional turn after the current one. If multiple additional turns are granted during one turn, take these additional turns in the order granted.

    You still have every phase and step in every turn even if nothing happens during one of the phases or steps

    The Combat Phase

    The combat phase is divided into five steps:

    1. Beginning of Combat
    2. Declare Attackers
    3. Declare Blockers
    4. Combat Damage
    5. End of Combat

    check out the website for addtl info.


  6. #206
    I dont care a damn! :D Romancon's Avatar
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    Bucureşti, Ru

    Post

    1. Beginning Phase

    a. Untap Step
    b. Upkeep Step
    c. Draw Step
    So kung i ta-tap ko ng ICy Manipulator yung land nya ehh after untap phase?!
    So sasabihin ko sa kanya "after untap phase tap ur land..." ganon?

    Paano ba yung Cummulative Upkeep? Nakalimutan ko na ehh!
    Paano yun pag after kung i cast yung Illusionary Forces (Tap out ako)
    Next turn ko sabog ba yun?
    And pag umatack ba *** creature ng kalaban ko pwede kong itap?

  7. #207
    metrosexual shopaholic glenchuy's Avatar
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    So kung i ta-tap ko ng ICy Manipulator yung land nya ehh after untap phase?!
    nope you CANNOT, repeat CANNOT use fast effects on ANYONE'S untap phase. you can however use the icy on the persons- chose one
    1. beginning of upkeep (like the effect of black vise)
    2. during upkeep (like paying the upkeep cost of erhnam djinn)
    3. end of upkeep (like the effect of ivory tower)

    Paano ba yung Cummulative Upkeep? Nakalimutan ko na ehh!
    a card that says cumulative upkeep 1 means that you pay 1 colorless mana on your next upkeep. on your next, next upkeep pay 2 mana. on next, next, next upkeep, pay 3 mana etc

    a card that says cumulative upkeep 2 means that you pay 2 colorless mana on your next upkeep. on your next, next upkeep pay 4 mana. on next, next, next upkeep, pay 6 mana etc

    Paano yun pag after kung i cast yung Illusionary Forces (Tap out ako) Next turn ko sabog ba yun?

    no, because, first you untap all your lands (untap phase) then you pay the upkeep (upkeep) upkeep phase, if you choose not to pay the upkeep or can't then the forces would be buried.

    And pag umatack ba *** creature ng kalaban ko pwede kong itap?
    technicall you can't

    Now here is the right step for those of you icy junkies out there.

    if your opponent is playing with an icy and you have more than one creature out. (or even one creature) here's what you should do.

    1. first declare your attack phase. your opponent MUST use the icy now OR ELSE, he can't use the icy TO STOP YOU CREATURE FROM ATTACKING.

    2. after your opponent taps the creature he doesnt' want you to attack with. declare your attackers, obviously the tapped creature can't attack.

    most of the time, players don't declare their attack phase, they just say i attack with this, and this, and this. Then the defending player with the icy can just tap one creature included in the attack. Now this LEGAL. because the attacking player DID NOT DECLARE HIS ATTACK PHASE. what the defending player did, "technically" is to RETURN TO THE "DECLARE ATTACK PHASE" because the attacking player did not give the defending player the chance to respond to anything during "declaring attack phase". remember that you can declare your attack phase even if you have no in intention of attacking (just don't let your opponent know) so that he'd use his one mana to tap your creature. then declare that your attack phase has ended, attacking nothing, then cast something else. especially useful if your opponent is using blue, and has to tap one mana for icy, thus leaving 1 or no mana to counter your spell.

    now if you use your icy for defensive purposes that's another story.

    sample.

    i have icy and gizzly bear
    my opponent has white knight

    i can now tap my opponent's knight so that i can attack with my bears without blockers.

    OR

    i declare my attack phase
    i attack with my grizzly bears. (2/2)
    my opponent declares blockers.
    my opponent blocks with his white knight (2/2) first knight
    i THEN USE MY ICY to tap his knight.

    now because the knight blocked the bears, the bears would not deal damage to the player but would still deal damage to the knight. the knight though because has first strike would deal damage first would kill the bears right?

    WRONG. because the knights when the knights blocked the bears, you tapped his knights, TAPPED CREATURES DEAL 0 DAMAGE TO CREATURES. the knight would still damage the bears with 0 damage first, then the bears would deal damage to the knight killing it. even if the opponent casts a giant growth which gives the knight 3/3 the knight would still be unable to kill the bear. the bear would not, however be able to kill the knight because it's toughness would now be 5.

    hope this clears this up.

  8. #208
    Rookie Mav. Hunter
    Join Date
    Dec 2001
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    Space Colony

    Post



    i was once a magic player pero di na ako ganoong ka-adik. i have this red/white en-kor deck (the redirect damage thingy. . . . .). then pagsali ko sa tourney ng lasalle, doon ko nalaman na di na pala gumagana ang combo ko since 6th ed. rules. so i have a major fixing to do w/ my deck. buti na lang at nanalo pa noong first round. . . . .

    what i hate with magic is that the constant banning and restricting cards. why do u have to make the card if you have to ban it right??? so pag naglalaro ako ng magic, trip na lang. ndi pang-tourney. . . . .






    ____________________________________________________

    the tribe has spoken

  9. #209
    http://fitzvillafuerte.com ready2go's Avatar
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    Las Piñas

    Post

    Good day!

    I would like to commend glenchuy and jack_lucas_ph for giving very informative answers.

    Hmmm... regular DCI sanctioned tourney players ba kayo?

    Anyway, just to give my say on the topic... I honestly believe that M:TG is one if not the best CCG out there.

    Many have tried to imitate its success but none compares to the raw influence it has over guys across all ages. It's just too bad that not so many girls can easily be swayed to learn the game.

    I've been playing since 1995 and I haven't stopped since... hmmm... just realized I've been hooked for almost 7 years already.

    Anyway, if anyone is interested, I'd like to invite everyone to the Torment Pre-release tournament on January 26 and 27 at Robinson's Galleria and on January 27 at Festival Mall, Alabang. This is the black expansion, featuring the comeback of the Sengir Vampire into the Standard (Type 2) scene.

    That's it I guess. I'm glad there are PExers who like playing Magic.

    r2g

  10. #210
    metrosexual shopaholic glenchuy's Avatar
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    Post

    flanking can kill the creatures, since you really can't "respond" to flanking by using fast effects. so when you block the merfolk with, say a femeref knight (2/2 flanking) the merfolk would be killed before you could actually return it to your hand.
    example:

    i attack with my fallen askari (2/2 flanking)
    jack declares blockers
    jack blocks askari with his scryb sprites (1/1 flying)
    jack casts lightning bolt on askari so that askari doesn't deal damage.
    fallen askari deals flanking to sprites (1/1) sprites now at 0/0 go to graveyard, fallen askari (2/2) is now at (2/-1) go to graveyard

    Jack can't say "in response to your askari flanking my sprites i cast bolt to kill it and save my sprites" AFTER HE has declared the blockers. he can however cast lightning bolt BEFORE he declares blockers to kill the fallen askari thus sprites was never declared a blocker.

    another scenario

    i attack with my fallen askari (2/2 flanking)
    jack declares blockers
    jack blocks askari with his spectral bears (3/3)
    jack casts lightning bolt on askari so that askari doesn't deal damage.
    fallen askari deals flanking to bears (3/3) bears now at 2/2.
    bolt targets askari, askari now at (2/-1) go to graveyard. bears saved.

    or he can just cast bolt and kill the fallen askari before he declares blockers to just avoid all the fuss.


    Hmmm... regular DCI sanctioned tourney players ba kayo?
    I USED to be.

    paging glenchuy! kailan nga ba ulit? btw, can u organize a mini tournament of sorts? u can bring ur friends & i could bring mine. tapos, isama natin iyong ibang players na interesado dito sa pex (kasama ka na dun super saiyan jin vegeta man! ). that would really be great!
    hmm. mga adik sa magic. that'd be great kaya lang, everybody's working, so my friends and i are free only on sundays and occasionally on saturdays. also, the venue would be a problem also how many players are interested. post here para i can think of something.

    also if you want to have tourneys, type doesn't seem fair, neither is type 1 so i believe that these styles are more fair both to veteran magic and beginners playing magic.

    choose 1

    1. highlander
    rules: all restricted cards from type 1 are banned. all banned cards from type 1 are banned. you can only use ONE card EACH. except lands. at least 60 card limit. this should prove to be interesting.

    2. sealed deck
    rules: each player starts with 3 basic lands of each type. 40 cards limit. 7 booster packs, 1 from each expansion. expansions still debatable.

    3. extended.
    rules: see my other magic post for details

    4. type B
    rules: see my other magic post for details

    what do you think guys?

  11. #211

    Post

    hmmmm... ako lang ata menor de edad dito, e. lam nyo sa ateneo (loyola schools, college) marami-rami na, tagumpay kami ng mga blockmate ko at napauso namin ulit, nyehehe

    jack_lucas_ph , salamat ulit! bumubuo kasi ako ng maraming deck, kaya mura at mabilis buuin na mabilis din maglaro hinihingi ko pampalipas oras lang...papalit palit ako bale.

    Kyosyun_Sajiki , kaya ganun na lang ang pag-ban ng WoTC para bumili pa ang tourney players ng bagong cards. kung tama ako (as if), after every 2 expansions/editions bina-ban na *** mga cards, e...

    type b na lang laruin nyo...o kaya *** sealed...gusto ko talaga manood ng mainit na magaling na laban...

    nakahagilap na ako ng mana short, at force. hinahanap ko lang arcane_denial...

    hey peeps, may masusuggest ba kayo na mabilis na madaling buuin(mura) na cheezy/land_d_deck ?

    o kaya, isang black_offense_konting_defense_din_deck na madali n mura din n mabilis?

  12. #212
    metrosexual shopaholic glenchuy's Avatar
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    Post

    hey peeps, may masusuggest ba kayo na mabilis na madaling buuin(mura) na cheezy/land_d_deck ? o kaya, isang black_offense_konting_defense_din_deck na madali n mura din n mabilis?
    i have an alliance red/green landkill deck posted. i don't remember if it was in this post or my post .

    problem is, almost all landkill cards that are worth squat are uncommon or rare, the only common landkill card is stone rain and sinkhole. good luck in getting sinkhole though. so it's rather hard building a landkill deck with so little time.

    black deck, now that's a good one. an all black deck composed of all common cards. hmm, lets see

    black spells (18)
    4-dark ritual (common, ABUR45,IA,MG)
    3-dark banishing (common, IA,MG)
    3-drain life (common, ABUR45,MG)
    2-coercion (common, VS)
    OR 2-hymn to tourach (common, FE)
    2-bone harvest (common, MG)
    4-bad moons (rare, ABUR45)
    OR 4-unholy strength (common, ABUR45)

    black creatures (22)
    3-erg raiders (common, R45,AN)
    4-cadaverous knight (common, MG)
    4-order of the ebon hand (common, FE)
    4-fallen askari (common, VS)
    4-dauthi slayer (common, TM)
    3-dauthi horror (common, TM)

    lands (20)
    20 swamp

  13. #213
    Rogue Paladin jack_lucas_ph's Avatar
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    Post

    Originally posted by glenchuy
    TAPPED CREATURES DEAL 0 DAMAGE TO CREATURES

    sorry, dude. but w/ the "entrance" of 6th ed into the world of magic, a whole lot of rules have been changed/modified. and this is one of them.

    under six ed rules, blocking/attacking creatures that were TAPPED during actual combat could still DEAL DAMAGE to the creature it blocked (or blocking it). eg:

    player a attacks w/ his master of arms
    player b blocks w/ his endangered armodon
    player a responds by using the master of arms' ability & taps the armodon.

    resolution:

    before, both creatures would have survived that combat bcoz, like what u said, tapped creatures deal zero damage. and in this case, only the master of arms would deal damage to the armodon. but w/ the application of the new rules in the game, the master of arms being a 2/2 would definitely wither against the armodon, it being a 3/3.

    the same rule also applies to artifacts. eventhough it's already tapped, its abilitity's still continous (or constantly "turned on" ). remember the mind games & winter orb combo? in the old days, when a player (the winter orb controller) plays mind games on the orb (before his opponents end phase ends), it's ability's automatically "turned off". when this happens, said player (who's now the active player) could now untap all his lands... but this is no longer possible. so, in order to "compensate" for that new rule, players no longer use mind games, but capsize instead. baduy, no?

  14. #214
    Rogue Paladin jack_lucas_ph's Avatar
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    Post

    Originally posted by Kyosyun_Sajiki


    i was once a magic player pero di na ako ganoong ka-adik. i have this red/white en-kor deck (the redirect damage thingy. . . . .). then pagsali ko sa tourney ng lasalle, doon ko nalaman na di na pala gumagana ang combo ko since 6th ed. rules. so i have a major fixing to do w/ my deck. buti na lang at nanalo pa noong first round. . .
    this is one helluva deck, dude. "powerful" is hardly enough to describe it. *** happened? *** part in the 6th ed rules complicated ur game scenario thus forcing u to do some upgrade?

    what i hate with magic is that the constant banning and restricting cards. why do u have to make the card if you have to ban it right??? so pag naglalaro ako ng magic, trip na lang. ndi pang-tourney. . . . .
    the reason behind this is quite simple, dude. ANG BOBOBO NG MGA TAO BEHIND M:TG

    u see, the m:tg people are often in the habit of creating oh so powerful cards. what they dont (probably haven't) realize's that there's a whole lot of creative players out there. said players not only tend to maximize these cards efficiency, they also tend to "overdo" it. remember tolarian academy? it's a legendary land that adds U to ur mana pool for each artifact u control. from a distance, it seems "innocent enough"... pero nakalimutan yata ng mga m:tg people na ire na maraming 0 to cast na artifacts. try to imagine a mono blue deck that could plop a 7 to cast 8/8 artifact creature on turn 1. this is ofcourse, courtesy of the academy. anyway, they banned said card in the urza's saga block & restricted it later on in the other formats. i just dunno *** happened to it na. just my 2cents, peeps

  15. #215
    Rogue Paladin jack_lucas_ph's Avatar
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    Post

    Originally posted by SSJ_Vegeta

    jack_lucas_ph , salamat ulit! bumubuo kasi ako ng maraming deck, kaya mura at mabilis buuin na mabilis din maglaro hinihingi ko pampalipas oras lang...papalit palit ako bale.
    anytime, dude btw, hindi kaya mas malaki ang magastos mo kung papalit-palit ka ng deck? ganyan din kasi ako dati, eh. my advice, just purchase the cards that u *need*. wag bili ng bili ng kung ano-ano (parang ako )

  16. #216
    Rogue Paladin jack_lucas_ph's Avatar
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    Cool

    Originally posted by ready2go
    Good day!

    I would like to commend glenchuy and jack_lucas_ph for giving very informative answers.
    wow. tnx. i'm just sharing what i know. anyway, do pitch in anytime. more info, better

    Hmmm... regular DCI sanctioned tourney players ba kayo?
    no. i'm just a casual player. i just play for the heck of it. sometimes i do join tourneys - nonsanctioned lang nga

    Anyway, if anyone is interested, I'd like to invite everyone to the Torment Pre-release tournament on January 26 and 27 at Robinson's Galleria and on January 27 at Festival Mall, Alabang. This is the black expansion, featuring the comeback of the Sengir Vampire into the Standard (Type 2) scene.
    yep. already heard about it. wuz thinking of joining, but tourney date falls on a saturday (galleria) & i'm in the gy shift on friday. so, by the time i finish the game, i'd already be *finished* sorry. i dont think i could come. btw, have u any idea as to where i could purchase the apocalypse novel? the one w/ gerard capashen in the front cover? went to hobby cafe one time & wuz informed that said novel's no longer available. sigh. really want to have one

  17. #217
    Rogue Paladin jack_lucas_ph's Avatar
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    Post

    Originally posted by glenchuy

    flanking can kill the creatures, since you really can't "respond" to flanking by using fast effects. so when you block the merfolk with, say a femeref knight (2/2 flanking) the merfolk would be killed before you could actually return it to your hand.
    when u said this, i wuz under the notion that w/ flanking, u really can't respond w/ so called "fast effects". anyway, r u saying that once a 1/1 creature (like darting merfolk) blocks a creature w/ flanking & becomes 0/0, it could no longer use it's special ability (like the merfolk's U: return darting merfolk to owner's hand)? what i do know is, a scenario like this is possible. i mean, eventhough the merfolk already became 0/0, it could still use its special ability before it actually goes into the graveyard. this is how it is in the normal combat (damage resolution step) scene. i just dunno how things are in the "flanking" scenario.

    choose 1

    1. highlander
    rules: all restricted cards from type 1 are banned. all banned cards from type 1 are banned. you can only use ONE card EACH. except lands. at least 60 card limit. this should prove to be interesting.
    i already heard of this deck type. i just didnt know it's actually a "format" but i think it's cool. i agree on this one.
    2. sealed deck
    rules: each player starts with 3 basic lands of each type. 40 cards limit. 7 booster packs, 1 from each expansion. expansions still debatable.
    wouldnt it be much cheaper if we just used 1 starter deck & 2-3 booster packs? expansions of w/c are indeed, debatable.
    3. extended.
    rules: see my other magic post for details
    i agree on this one too.

    so, i guess things start from here, huh? venue would indeed be our 1st major concern. piggy, romancon, ssj_vegeta, ready2go & all u other M:TG PExer players where are u guys from? would u like to join this mini-tourney of sorts? glenchuy & i hail from qc. pls do post in so we could discuss this in detail. come on now. dont be a spoil sport. laro na tayo!

  18. #218
    Rogue Paladin jack_lucas_ph's Avatar
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    Post




    anyone of u have an extra lin sivvi, defiant hero and rebel informer? i need these cards for my rebel deck. pls post in or pm as to where & how much i could get em. thanks a lot!




  19. #219
    metrosexual shopaholic glenchuy's Avatar
    Join Date
    Nov 2001
    Location
    behind you!

    Post

    when u said this, i wuz under the notion that w/ flanking, u really can't respond w/ so called "fast effects". anyway, r u saying that once a 1/1 creature (like darting merfolk) blocks a creature w/ flanking & becomes 0/0, it could no longer use it's special ability (like the merfolk's U: return darting merfolk to owner's hand)?
    exactly. because "damage" from flanking, isn't really damage. if it was a prodigal sorcerer/fireslinger/pinger who did the 1 damage, you could use the phasing AS A RESPONSE to that fast effect, but not flanking.

    paging masterhongski too, nakalaro ko na sya.

  20. #220
    http://fitzvillafuerte.com ready2go's Avatar
    Join Date
    Oct 2001
    Location
    Las Piñas

    Post

    Umm... what's the tournament type B?

    Anyway, do you guys know how to play mini-masters?

    It's like this... each one brings one booster pack of the same expansion... each player opens the pack and adds one basic land of each type and voila! you have a 20-card deck!

    Each player faces another player with his 20-card deck... after 3 rounds... the losing player then gives up all his common cards and his basic lands to the winning player.

    The winning person can now re-construct his deck and use his newly acquired cards... his new deck must be at least 20-cards.

    This kind of play continues until one winner emerges... the common cards acquired transfers ownership to the winner so there will be no need for a prize anymore...

    The total number of players should be exponents of two so as to ensure proper pairing until the end. (2, 4, 8, 16, 32, etc.)

    There are a number of variations for the mini-masters...

    some give everything (including the uncommons and the rares)...

    some start with 2 packs instead of 1 and...

    also, usually if the number of participants is small (eg. 8)... a single-round robin is done after which the cards of the lower half ranked participants is then drafted to the upper half ranked players... then another round robin starts...

    anyway, i'm ok with the idea of an EB among us... i'm available anytime saturdays and sundays

    the venue is a problem i agree... i'll try to look for some free and accesible paces where we can play...

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