there's an update!]
it will be an enhanced BG1 and 2.... whatever that means.
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there's an update!]
it will be an enhanced BG1 and 2.... whatever that means.
I hope they really make it old school with enhanced stuff. No b*llsh*t new school stuff like DA2 or anything catered to console kiddies.
A few good things have been confirmed:
-It's a 2D isometric still.
-The engine is based off Throne of Bhaal, so it will be 2nd edition.
-They're trying to keep it compatible with current mods and such.
I'm just so glad Bioware is out of the picture. Bunch of EA b*tches.
i think it would have been better if the rules are based on icewind dale 2: more flexible, more choices. i mean, who didn't make a drow dual wielding ranger/fighter in iwd2? nah just kidding. but my point is, iwd 2 allows for more variety, which would have been good for the background of the bhaal's children.
please allow us to make a half dragon ftw!!!
Woohoo, my Imoen, the eternal child.
I'm wondering kung new engine ang gagamitin o yung infinity engine pa rin na 2d.
Coming out September 18 for the PC. Ipad release not yet known. The good thing is that you can play on the PC and continue it on your Ipad or other supported devices.
can't wait for this to come out. pwede ba bilisan ang oras!?
Sana maganda multiplayer support. Bulok yung Gamespy multiplayer support ng mga originals e.
medyo nakakapanibago yung 3d backdrops as opposed sa luscious 2d sprites ng original (parang off) hehe. but the hell we care about that.
woot nakabili narin!
I wouldnt say "tweaked a little". If I wanted to play Baldur's Gate in a modern machine I'd get the GOG version of Baldur's Gate instead.
This enhanced edition looks like a "major major" improvement/update to me.Baldur's Gate: Enhanced Edition for Windows contains the following enhancements:
New Adventure: The Black Pits
New Character: Dorn Il-Khan
New Character: Neera the Wild Mage
New Character: Rasaad yn Bashir
A new collection of player character voice sets
Native support for high resolution widescreen displays
Over 400 improvements to the original game
Improved multiplayer support, with connectivity between all platforms
Last edited by Veynn; Sep 6, 2012 at 11:47 AM.
Yeah I hope they do. But I think uunahin nila BG2 kung sakali.
So far eto ang enhancements ng BGEE.
PLATFORM and DISTRIBUTION
BG:EE will run on Windows based PCs, Apple Mac PCs, all generations of Apple iPad, and certain Android tablets, such as the Nexus 7.
System requirements will be slightly higher, mainly on the OS for OpenGL support, but any video card released from 2004 on should be able to run the game smoothly. Full support for, and good performance on, first generation iPad are confirmed.
BG:EE will be available from Beamdog for Windows based PCs, Apple's App Store for MacOS and iOS, and Google Play for Android tablets.
The game will launch at $19.99 (pre-order for $17.99) for Windows and MacOS, and $9.99 for iOS and Android. The pricing differences between platforms come down to the PC/Mac getting all the DLC content for free and iOS/Android having it as ingame purchases.
Launch date is set to 18th September 2012 for the PC version. The MacOS, iOS and Android versions will also launch in September 2012, but a hard date can't be provided yet due to the different approval requirements of each platform.
BG:EE will not require the Beamdog client to run.
The DRM will be a minimal system that does a quick check to start the download. After that, BG:EE can be played completely offline if desired. When launched, the updater will check for an update: if there is none, it will launch the game directly and shut down; if there is an update, a GUI will pop up asking if you want to update now or just play the version you have.
BG:EE will be supported post-ship through several DLCs.
There are plans for both free and paid-for DLCs, though free DLCs will be the majority. The new NPC Rasaad, and the new adventure The Black Pits, will be free for all platforms.
BG:EE will be multilingual form the get-go.
BG:EE will ship with all available languages in a single build, and it will be possible to select the language of the text and the language of the voice independently.
Based on the Throne of Bhaal engine.
BG:EE is based on the latest Throne of Bhaal code, which means it includes all features from Baldur's Gate: Shadows of Amn and Throne of Bhaal, as well as all bug fixes from those titles and their relative patches.
Rebuilt Threading Model.
The threading model has been cleaned up and fixed, thus eliminating the no-ops that characterized the original and improving performance. Several "Windows-95isms" were removed to make the engine run smoother and increase new-OSs-friendlyness.
The renderer was also cleaned up, and ported entirely to OpenGL for better performance. The graphics are now 100% hardware accelerated.
Fixed up multiplayer.
Baldur's Gate's buggy multiplayer support has been fixed up and improved, eliminating bugs and introducing cross-platform compatibility. It will be possible to play a multiplayer BG:EE game connecting a Windows based PC, an Apple Mac PC, an iPad and an Android tablet simultaneously.
ToBEx engine fixes.
The Overhaul team is working with Ascension64, author of the mods Throne of Bhaal Extender (ToBEx) and Baldur's Gate Trilogy (BGT) to improve the engine and bring over all the major fixes from those packages.
Extensive bug fixing.
BG:EE will feature a huge amount of bug fixes as suggested by the community, found by devs and beta testers, and found by modders throughout the years. Several bugs that currently require Baldurdash, Dudlyville, Tutufix, BG Fixpack or BG2 Fixpack - as well as a plethora of hardcoded bugs that require access to the source code to be fixed - will not exist in BG:EE.
Native support for high resolutions.
BG:EE natively supports high resolutions in 4:3, 16:9 and 16:10 format up to 2880x1800. The source area art will be filtered via hardware to scale it as required and enable the zoom in/out feature.
Dynamic zoom in/out feature.
It will be possible to zoom in and out of the battlefield dynamically during gameplay by scrolling the mouse wheel up and down, within generous limits.
New, high resolution cinematics.
The original, low resolution 3D cinematics will be replaced with new, never before seen high resolution 2D animations drawn by BG:EE's Art Director Nat Jones.
New, high resolution GUI.
The Graphic User Interface (GUI) has been completely unhardcoded, thus making it possible to overcome its inherent limitations in terms of resolution. Beamdog / Overhaul Games are currently working on a brand new, high resolution GUI drawn by BG:EE's Art Director Nat Jones and fellow artist Madoline Bee, which will be customizable / moddable to a generous extent (some limits still apply due to the original BG code's resilience to Cameron Tofer's attacks; hopefully, Cameron will manage to find a silver-coated machete with which to treat the old code post-ship, further expanding the GUI's customizability).
Flipbook animation transparency and Alpha blending.
As per this thread, BG:EE will feature flipbook animation transparency and alpha blending for BAM files. In the longer run, a new version of BAM files with multiple-layer alpha blending is being considered.
One Pixel Production (1PP).
Erephine has agreed to include the 1PP work into BG:EE. The devs are currently trying to make it play nice with the BG:EE setup. Share your opinion on which components would suit BG:EE better here!
OpenAL based audio engine.
The audio engine has been completely ported to OpenAL, thus ditching the now obsolete DirectSound API, thus bringing back environmental audio support for newer OSs.
OGG Vorbis support with backward compatibility.
As announced by resident audio guy/guru @Natan here, BG:EE natively supports music, voice-overs and SFX in OGG Vorbis format at any sampling rate (up to 96 Khz and beyond). With a simple file renaming trick, backward compatibility with .WAVC and .ACM content is guaranteed (see the aforementioned thread for details).
High quality music.
BG:EE will feature the original Baldur's Gate soundtrack by Michael Hoeing in its full CD-quality glory: 16 bit, 44.1 Khz OGG Vorbis files encoded directly from the OST CD, courtesy of @Nathan in collaboration with @Erephine. A separate download with Q10 OGG Vorbis files (the best quality attainable with the format) is being considered for the most hardened audiophiles among us (such as me ). New music for the new content will of course match this quality.
New music by Sam Hulick.
Sam Hulick, the composer who scored the soundtrack to Mass Effect 3, will write new music to go with the new contents in BG:EE. He is an admittedly huge fan of Michael Hoeing's work, and is trying his best to remain faithful to its spirit and atmosphere.
One new playable kit.
BG:EE will feature one new playable kit never before been seen in an IE game: the Blackguard.
Three new joinable NPCs.
BG:EE will feature three new joinable NPCs: Rasaad, a human male Monk; Neera, a half-elven female Wild Mage; and Dorn, a half-orc male Blackguard. Their dialogues, romances and interjetions will be written by fantasy novelist Dave Gross, alongside Phillip Daigle. All three characters will be romanceable.
One new adventure.
BG:EE will feature one new adventure with dedicated, newly developed area art and "nasty AI". The Black Pits (codename: Adventure X) is a standalone arena mini-campaign consisting of 15 fights and taking place in the Underdark. New and old NPCs will react to the new content with interjections.
Several new items.
The devs are adding a number of new items to BG:EE to even the item spread out a bit for the classes and the new kits.
New portraits for player characters.
A portrait pack drawn by former Black Isle Studios portrait artist Jason Manley is being added for free to PC/Mac, and as paid DLC to iOS/Android.
New voice sets for player characters.
A new collection of player character voice sets is bundled with BG:EE. It will include three new male and three new female voiced sets. One of the voice actors has been confirmed to have already done voice-over work for the Baldur's Gate saga.
Wow, this is the first time I saw the thread. I've enjoyed Baldur's Gate and BG2: Throne of Bhaal. I still have the games with me. I have yet to buy this new rendition of the game, but it would be nice to replay it.