naging smooth na combat sa 1.2 patch... hindi tulad dati na pag pinipindut mo hindi parin naeexecute...
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naging smooth na combat sa 1.2 patch... hindi tulad dati na pag pinipindut mo hindi parin naeexecute...
di ko natatry yung new hairstyle.. meron kayang mohawk? haha
On my second playthrough on hard difficulty. Second half na ko ng first chapter, so far so good. Combat actually feels easier now even though i played normal mode on my first game. Sanay na talaga ko siguro sa combat
Mas naging smooth nga after the 1.2 patch, I'm on high settings and I can feel an fps improvement playing it.
Napatay ko na yung krayan pero ilang ulit rin dahil di ko makita kung anong keyboard key ang pipindutin ko after nung nakalambitin si Geralt sa tentacle, kasi ambilis naman mawala nung hint kaya ni-research ko pa space key lang pala.
Skyrim is starting to look more like a console port considering they didnt even show it on PC at E3..
I wonder why walang stash ang Witcher 2, sayang naman yung mga nakuha mo tapos ibebenta mo na lang kasi sobra na sa weight.
natatawa lang ako dito is that you can go to any house and steal stuff without any reaction from the owners. even the old TES Oblivion have thief alerts on their NPC's.
"im ploughing finished playiing with Geralts hair already..."
there's a zero weight mod available.. 3rd party
you can carry 10 tons of equipment and geralt will still be as nimble as a lynx.
finally finished the game
sided with vernon roche
i let roche kill henselt
rescued triss and not the kid
killed the dragon
did not pull out the flawed diamond from sile's teleporter
waiting for next installment...
"ploughed" only 3...
I just have to ask
Pede ba mag plough ng multiple women in 1 chapter (excluded harlots)
got this from gog last week $29.99 lang
just started it tonight,
only to find out that I no longer have my save from the 1st game
so I just started the game w/o imports,
Triss starts as Geralt's lover though I chose Shani in the 1st,
hmm... okay, I'll just shrug and let that pass
then foltest mentions that Ada is dead, NOOOOO!!!!
hindi ako papayag, saved her in the 1st game
so naghanap ako sa net ng save games
turns out that all choices are available for download except one
the shani/order path which as luck would have it, was my supposed playthrough
so I just went with the neutral/shani path which is next best thing
foltest now mentions that Ada is alive, I feel so much better
game is good looking
running it on high with my 3 year old pc, a dual core and gts450
*also had to turn difficulty to easy during the tutorial
is that the hardest tutorial ever or what?
pakshet. 3 months na, di ko pa rin nalalaro. nakatambak lang LOL
The Witcher 2: Assassins of Kings Version 2.0 released!
~1GB in (patch) size depending on your game version, this kinda like the Enhanced Edition from the first game.
New Game Modes
Arena - is a new gameplay mode that is separate from the main adventure and narrative of The Witcher 2. In this mode, Geralt of Rivia duels a variety of foes to the death in a gladiatorial arena located in an unnamed town somewhere in the Northern Kingdoms. In addition to winning gold and valuable items, players also receive points for their wins. They can then post their point totals on-line to compare their achievements against those of other blood sport enthusiasts around the world. Geralt can encounter both foes and allies in the arena. He can recruit the latter for a fee to assist him during his most challenging clashes.
To post your point totals to the forum, you must be registered and have a forum account! Register and establish your account directly through the game launcher or go to www.thewitcher.com. You can then log in to your account via the launcher.
IMPORTANT: Players using mods to alter their character attributes and statistics will not be able to post their point totals from the arena to the server. This is a necessary precaution to prevent any attempts at distorting competition or misrepresenting player achievements.
Tutorial - The game tutorial takes the form of a brief adventure during which players learn how to use a range of game mechanics and functionalities. Assuming the role of game protagonist Geralt of Rivia, players save a wounded knight named Bolton of Ironford while learning game controls as well as the basics of combat and alchemy. This transpires step by step as the tutorial guides players through a series of minor missions. Upon completion, based on demonstrated abilities, the tutorial recommends the difficulty level which the player should choose in embarking on the main adventure of The Witcher 2.
Dark Difficulty - The ‘Dark’ difficulty setting is the most demanding difficulty level in gameplay terms. Under this setting, each and every foe represents a significant challenge. In addition to raising the difficulty bar, the module includes several new sets of equipment/items that are linked through a dark legend detailed in the Journal. Once all their components have been collected and donned, the Blasphemer’s, Oathbreaker’s and Kinslayer’s outfits provide great advantages in combat. The swords included in the outfits strip opponents of Vitality while supplementing the witcher’s. However, given that they are cursed, the swords provide no benefit and harm Geralt by sapping him of Vitality as long as the outfits to which they belong remain incomplete.Corrections and improvements to combat:
Numerous improvements have been made in the targeting system.
Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent’s assault.
Geralt’s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt’s attacks by landing a blow.
Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
The target locking system has been improved. Preference is now given to previously highlighted targets.
Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
Attacks can now be continued even when a key controlling Geralt’s movement (e.g. W, S, A, D) is depressed.
Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
Geralt can now pivot 180 degrees immediately after completing an attack.
Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.
Other corrections and amendments:
Casting several bombs no longer blocks further inputs.
An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
The amount of disk space required for game patching has been reduced.
The loading of selected Witcher 1 game saves no longer causes the game to crash.
A greater number of monsters now appear in the cave leading to Loc Muinne.
Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
The visual effect accompanying Adrenaline use no longer disappears prematurely.
Archers now draw their swords more quickly when Geralt approaches.
Mages no longer automatically cast shield spells when Geralt casts daggers at them.
The game is now paused when Geralt executes a finishing move in combat.
The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
Physics on cast daggers have been improved.
The site for aiming daggers is now more visible.
Geralt’s animation when he dies while casting the Axii Sign has been corrected.
An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
An exploit related to the ‘Insane’ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
Camera positioning/operation has been corrected during the boss fight against the kayran.
Camera control via gamepads has been improved.
Assorted adjustments have been made in mutagen statistics.
The ‘Junk’ filter in the Inventory has been adjusted to provide for correct item filtering.
In the Inventory, the dialogue window warning of prohibited actions has been corrected.
Assorted corrections have been introduced to the mini-map in Chapter 1.
Audio balance throughout the game has been adjusted.
Erratic character teleportation in mini–games has been eliminated.
Assorted adjustments have been made in animations applying to nekkers.
A minor bug in the “Scent of Incense” quest has been resolved.
Numerous minor fixes have been introduced in character lip-sync throughout the game.
^nice, and it's free as usual, bait talaga ng CD Projekt
but still no shani...
- ay, ano ba yan, ganun ba talaga kahirap para tanggalin na din nila to.Geralt’s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt’s attacks by landing a blow.
magiging button masher na lang
honga hehe, i actually find it good to have your attacks interrupted, but they manage to keep it pag strong attack ang ginawa ng kalaban, yung blocking infinite na din, tho mas makatatagos yung damage pag wala kang vigor, but can still block.
continuing my playthrough,
and here we go again...
Humans or the Scoiatel?
Roche or Iorveth?
I sided with the humans in part 1,
but I'll choose the squirrels this time
there's just something promising about Iorveth's plans about crowning a worthy king
and hindi man lang sumama tropa ni Geralt sa kanya if he chose Roche's,
that path just feels odd...
then you support an invading army on Roche's
while you help defend on Iorveth's
Squirrels for me in part 2
Death to Tyranny!!
natapos ko na din
naputol na lang ang story biglaan,
oh well... hope we get a Witcher 3 to wrap it all up
I rate this higher than Dragon Age or Mass Effect (or RPG series's that continue your decisions from game to game)
playing this again after I get the enhanced ed
I chose the nonhumans' path last time
I'm not sure If I'd want to go with badass roche's path next
nabuhay ang thread. cool.
2nd playthrough na Chapter 3 in Dark Mode. natapos ko na previously in hard mode Roche's Path.
feel ko mas ok ang story sa Iorveth's Path. very interesting lalo na 'tong si Phillipa Eilhart.
mukhang makakatatlo or apat pa akong playthroughs dito para lang makita ko ang consequences ng ibang decisions.
saved triss din sa unang playthrough rather than saving Foltest's kid. then i killed the kingslayer and the one boss before that. astig lang nung labanan sa huli - one on one swordfighting - mala Highlander
nice choreo din at the end.